Tag Archives: T67

Best and worst tanks by tier and type – worst tier V tank destroyer

There are eight tier V tank destroyers in WOT, as of patch 9.16:

  • SU-85
  • Pz. Sfl IVc
  • Stug III Ausf. G
  • M10 Wolverine
  • T67
  • S35 CA
  • Archer
  • AT2

These are very different tanks, at least more different than TDs at tier IV. The T67 is the best, I think, even if it has no armor. The AT2 is the opposite, (one of?) the best armored tier V’s in the game.

However, it is quite easy to pick the worst one. A tier V tank that is slower than the T95…. It is the Archer. It’s top speed is 12 km/h. However, the reverse speed is 32 km/h, so you can escape fast. But this one is hopeless. Really bad. Even if the gun is decent. But it’s speed, combined with the armor, is horrible.

Pros:

  • You can escape quite fast
  • Good gun, penetration is 171, and DMP is 1915,5
  • Good gun traverse.

Cons:

  • Bad armor, 20 mm everywhere
  • It’s slow!

You have to snipe with this tank. You can penetrate everything you meet, but damage is only 150, so don’t get spotted. So stay hidden, and shoot at what you’re allies spot. I recommend you get clutch breaking on the driver, sixth sense on the commander, camouflage before snap shot on your gunner and camouflage on the rest of your crew. You should also choose camouflage as the second skill on your driver. But I’m confident you will not keep this tank.

Let’s have a look at an Ace tanker game:

Notice how the three heavy tank drivers on the enemy team doesn’t know how bushes work in World of tanks. Quite funny.

See all best/worst tanks here.

Equipment for tank destroyers

I have covered equipment for heavy tanks and equipment for arty and light tanks earlier. Here, I will cover equipment for tank destroyers (“TDs”). There are basically to different types of TDs, and equipment choices will vary between the two types. Let’s do the TDs with a turret first.

TDs with a turret

TDs with a turret have less armor than those with a fixed gun (no turret), at least in the mid tier range. (Compare the two tier V British TDs AT 2 and the Archer, or the tier VII american TDs T25 AT and T25/2.) Some, like my favorite tier V TD, the T67, have absolutely no armor, and therefore, they should remain unspotted for as much of the battle as possible. TDs generally have a low view range. These factors have an impact on my recommended equipment choices for low and middle tier TDs with a turret.

  1. A camouflage net is a must. Take the T67 as an example: It is very mobile, but the turret traverse speed is very low. You should not use it for close combat, but should keep your enemies on a distance, and remain unspotted. Choose camouflage for your first crew skill, and use a camouflage net. Since you can rotate your turret, you don’t have to move your tank to aim at the enemy tanks, and your camouflage net will remain active until you move your tank.
  2. If your TD can fit ventilation, use it, especially on tanks you plan to keep. Ventilation improves almost all of your crews skills by 5 percent, like aiming and loading faster, for instance. Only a few turreted TDs can fit ventilation, however.
  3. Binoculars improve your view range by 25 percent, after your tank has been stationary for at least 3 seconds, and is quite useful, obviously. I even use them on my tier 8 TD, the Charioteer, due to it’s almost non-existent armor. If your play style is more aggressive, consider coated optics instead, which gives you 10 percent increased view range at all times, also when you are on the move. You can also use coated optics in combination with binoculars.
  4. If you cannot mount ventilation, you should choose between enhanced gun laying drive and a gun rammer. If the rate of fire is high, I would recommend a gun laying drive to decrease your aim time. Again, the T67 is a good example. It fires quite quickly, and aims quite quickly, but since the turret rotation speed is so slow, I think it’s important to decrease aim time. Since it can take a while to get your enemy in sight, I think it’s vital to aim as fast as possible. However, if your gun has a high alpha damage, but low rate of fire, you should consider the gun rammer, to increase your rate of fire. The Hellcat (tier VI american TD), is an example.

TDs without a turret

TDs without a turret have one serious flaw. If the tracks are damaged so they cannot rotate, they are defenseless. Since they (often) have more armor, the consequences of being spotted may be lower than for the turreted TDs. In my opinion, these are the best alternatives:

  1. Ventilation is perhaps the best all round equipment to fit. Besides the advantages mentioned above, your crew’s repair skill is increased by 5 percent.
  2. Mounting a tool box is actually a valid option, since it increases your repair speed by 25 percent. The longer you can wait before you have to use your repair kit, the better, since it can be the difference between a victory and a defeat in the final phases of the match.
  3. Quite a few TDs without a turret have a narrow gun arc. The gun arc is the angle you can turn your gun from left to right without turning the whole tank. The shitty ARL V39 has only 14 degrees, while it’s predecessor, the S35 CA, has a whopping 44 degrees. When you have to rotate your tank, you have to re-aim to hit with your next shot. Therefore: On tanks with a narrow gun arc you should mount an enhanced gun laying drive to increase the accuracy.
  4. The Hetzer is a popular German tier IV TD.  The funniest way to play this tank is with the “derp gun”, the 10,5 cm gun. It has a low rate of fire, so you should use a gun rammer to decrease the reload time. This is also a valid choice on all tanks with a low rate of fire, like the Russian tier VI TD SU-100.
  5. Depending on your play style, you can also consider using binoculars instead of some of the equipment mentioned above.

Best and worst tanks by tier and type – best tier V tank destroyer

There are eight tier V tank destroyers in WOT, as of version 9.7:

  • SU-85
  • Pz. Sfl IVc
  • Stug III Ausf. G
  • M10 Wolverine
  • T67
  • S35 CA
  • Archer
  • AT2

These are very different tanks, at least more different than TDs at tier IV. Take the AT2 with it’s armor, the T67 with it’s mobility, and the Pz with it’s gun, for instance. It should be easy to find a tier V tank destroyer you will like, since they are so different. In my opinion, one stands out very clearly, and that is the T67. It’s the funniest to play among these, and right now, it is my favorite tank in the game. And I think it is the best one of these, the TDs at tier V.

Pros:

  • It’s got a turret
  • The speed, with a top speed of 61 km/h
  • High rate of fire, with 18,75 rounds per minute. This gives it a high damage per minute, even if it’s penetration and alpha damage is low.
  • Good gun depression, by 10 degrees

Cons:

  • Bad armor, only between 19 and 25
  • Slow turret traverse, by 18,8 degrees per second
  • Slow hull traverse, by 32 degrees per second
  • Low alpha damage, with 115 hp

You have to use your mobility with this tank. Because of the low alpha damage, you may be tempted to shoot several shots against a single enemy, but this is dangerous. One hit from a KV-2 and you are dead… So stay hidden, and shoot at what you’re allies spot. I recommend you get clutch breaking on the driver, sixth sense on the commander, snap shot on your gunner and camouflage on the rest of your crew. You should also choose camouflage as the second skill on all of your crew.

Let’s have a look at an Ace tanker game:

See all best/worst tanks here.