There are five tier V light tanks (by patch 9.19):
- T-50
- Chaffee
- M7
- Leopard VK 16.02
- AMX ELC bis
All light tanks now get regular matchmaking.
There are five tier V light tanks (by patch 9.19):
All light tanks now get regular matchmaking.
Too often, I see new players playing light tanks complaining about being bottom tier. Light tanks are meant to be bottom tier, due to the characteristics of their tanks: Being sneaky/having good camo rating, being fast, and having a long view range. Light tanks now got normal matchmaking, and they see tanks of the same tier as themselves and as all other types of tanks (+/- 2 tiers).
Light tanks keep their camo rating while on the move, unlike any other type of vehicle in the game. And if you compare view range, it is very obvious: M24 Chaffee has 390 meters view range, while the Pz.Kpfw. IV Ausf. H has 350. 40 meters might not seem like a lot, but in the game, it is enough.
So, how should you play light tanks? Let’s first have a look at how you should NOT play them. Continue reading
There are fourteen tier III light tanks (by patch 9.14):
None of these get matchmaking as scout tanks. When I started to write this post, I noticed it would be difficult to argue for my choice. There are a lot of good tanks here, actually. As I have mentioned, I’m doing a reroll to experience these tanks without having decent crews. I noticed very fast that many of these are fun to play.
There are seventeen (!) tier II light tanks in WOT, as of patch 9.14:
I am currently on a reroll to test these vehicles in order to identify the best and worst light tanks. I’ve yet to play them all, but I am quite confident I can say which one is the worst.
But first: These light tanks do not play like the high tier light tanks. They are not scout tanks,and they meet only tier I, II and III. Low tier tanks tend to have almost equal armor and penetration values. The difference between light tanks and medium tanks in the lower tiers is of limited significance.
And even if a tank is bad, you can grind through it in very few battles. If you win and perform well, two or three battles should be enough. So you do not need to stick with tier II for long.
Among the best in this category are the following: BT-2, M2 light tank, both the cruiser tanks, Cz03 and Type 95. During my battles one tank stood out as especially bad. That is the T-26. It has got no good features when in battle, even if it on paper should be average or even better than average in this class. The gun wouldn’t behave at all and it was really slow. I tried it for quite a number of battles when I discovered how bad it actually performed, to see if I was correct or not. But no. It is terrible, even if I do not know why.
Pros:
Cons:
I was surprised how bad the tank performed, compared to other tier II lights. The statistics do actually lie, it seems?
Here is how an Ace tanker looks like:
This guy also has some useful tips, so pay attention. (But I disagree with his verdict on the T-26…)
See all best/worst tanks here.
There are ten tier IV light tanks (by patch 9.13):
All light tanks now get regular matchmaking. Those marked with * are scout tanks. The others get regular matchmaking: Tier IV scout tanks will meet enemies from tier IV to tier VII. Here, I will focus on tier IV light tanks that are not scout tanks.
One question you will come to ask yourself is “what kind of equipment should I use on my tanks?” I will try to answer this, based on recommendations I’ve seen and heard, and based on my own experiences.
The type of equipment you should use depends on what type of tank you are driving. Let’s run through them type by type. But first a few words about my “philosophy” when it comes to using a tank’s strengths and weaknesses. Very few tanks are good allround tanks, maybe except tier IX and X medium tanks. Most tanks and types have certain strengths and weaknesses, and you have to play them accordingly. When it comes to equipment you can either use it to compensate for weaknesses or to enhance it’s strengths.
My personal philosophy is to equip tanks to increase their strengths, and to use their relative advantages to the fullest. This also includes what kind of crew skills I choose.
I may be a bit controversial on this one. Really good light tank drivers will certainly recommend something different than I do, but my choice is what I think is the correct setup for newbies up to medium good players:
Better players than me will definitely choose equipment that increase the performance of the gun, for instance a vertical stabilizer. I have played the tier VI american light tank T37 a lot lately. At first I used binoculars, coated optics and vents, but then I swapped the vents for the camouflage net, and I think my performance in that tank increased after I change the equipment.
On tier VIII light tanks gun performance is more important, but for tier IV to VII I believe my setup is quite okay. On tier I to III you can use a toolbox instead of coated optics, since you can move it for free to other tanks. (Spending 500.000 in game credits for equipment on a tier I tank is a bit….. silly?)
It is in my opinion a lot easier to choose equipment on an arty than on and other type of tank. To maximize the strengths of an arty you have to focus on reload and aim time. Therefore the setup is:
On a later post I will recommend equipment for medium tanks, tank destroyers and heavy tanks.
There are ten tier IV light tanks (by patch 9.19):
All light tanks now get regular matchmaking.
Only those marked with * are scout tanks. The others get regular matchmaking: Tier IV scout tanks will meet enemies from tier IV to tier VII.