World of tanks bonus codes

If you stumble across something called a “bonus code” for World of tanks, you should use it as fast as you can. These codes give you “goodies” inside the game, like Personal reserves, directives or consumables.

They are mostly (always?) limited in time or they can only be used a limited number of players. If you get one, log in to your World of tanks account via a browser, and in the upper right hand corner, select your profile. Then select “Activate Wargaming Code”:

Remember: Be quick!

MOD packs or not?

What is a MOD pack and should I use one? A MOD pack is an add on to the game where you can choose different elements so that you can modify your game experience. (There are some illegal MOD packs out there, but if you use one of them, you are a cheater. Cheaters are people to stupid or lazy to learn the game. Don’t be a cheater.)

You can find MOD packs approved by War Gaming on their MOD portal.

If you are uncertain about which MOD pack to choose, Alains MOD pack is a good one, and it has quite a lot of options. I use Aslain, but since I prefer “less is more”, I have only chosen a few of the options.

OMG, there is a NEW premium tank I can buy!

Wargaming is a business, so the need to make money. One of the ways they earn their money is by releasing premium tanks you have to pay for (or buy using gold, which is the same thing).

Every now and then, some of them looks exiting, and you want to buy it. I would advice you to consider this before you buy one: Do I already have a premium tank of the same type (light/medium/heavy) from the same nation? If so: Are you going to play it because it seems good or because you need to train / retrain your crew?

If it is to (re-)train your crew you should focus on buying a premium tank of a different type and/or nation than you already have. This might seem obvious, but I have to admit I have spent far to much money on German TDs and Russian medium tanks. (I have six of the latter and five of the former.) Choose where you spend your money wisely!

A quick tip about crew skills

If you – like me – train your crew in a premium tank, there is one thing you should be aware of: Sometimes, the tank where the crew “usually” sits, have different tasks designated to the various crew members. This is most often the case when you train your crew in a premium tank with more crew roles than the ordinary tank.

Let’s say you have a premium tank with five crew members, but four of them “belongs” to a tank with only four crew members. In many cases the commander have more tasks in the ordinary tank, than in the premium tank. When you unlock a new skill or perk, place the crew in the ordinary tank when you decide what the new skill should be. There you will see what skills you actually have to choose from. Don’t keep them in the premium tank while you choose the new skill.

Of course, this means that the new skill you choose might be ineffective in the premium tank, but that is – in my opinion – a lesser problem than designating a skill that the crew cannot use while in the ordinary tank.

The circles on the mini map explained

On your mini map in the bottom right hand corner of your screen, you can see three different circles. I will explain the meaning of these here, and how you can and should use them. (If you by any chance cannot see the mini map, press the “m” key to turn it on.)
This is a screenshot of a mini map:

World of tanks mini map

World of tanks mini map

As you can see, there are three circles on it:

  1. The closest circle, which is green, shows your current view range. Any enemy tank inside that circle, will be visible to you and your team mates, unless the tank is behind a rock or building, or if it is inside a bush.
  2. The middle circle, the white one, shows the maximum view range in the game, which is 454 meters. If you have a good crew, and a tank with good view range, the green and white circle will have the same distance from your tank. (They show almost as one circle.)
  3. The third circle is the render range, which is the range where tanks spotted by one of your teammates will be visible also to you, even if the tank is outside your view range.

Continue reading

Best and worst tanks by tier and type – best tier VII medium

There are 11 tier VII medium tanks in World of tanks (by patch 9.20):

  • A-44
  • Comet
  • Konstrukta T-34/100
  • KV-13
  • Leo
  • Panther
  • T-34-1
  • Type T-43
  • T20
  • Type 5 Chi-Ri
  • VK 30.03 (D)

Note: I have not played hte T-34-1, but I believe this would not have won here, anyway.

There is a lot of variety here, and the play style differs accordingly. Some have punchy guns with good alpha damage, others have pea guns, some have a bit of armor, others have paper thin armor. Some are slow and some are fast and agile. Continue reading

How to get sixth sense fast?

If you – like me – feel sort of naked when playing without sixth sense, you always pick it as the first skill on the commander. But what if you’re grindning a new (or old?) tank, with a fresh crew and would like to avoid playing without sixth sense? There is one way to do it, but it will cost you a lot of gold.

Take this example, which I am currently facing: I have bought back the M4 Sherman, since I want a standard tank in every tier and in every class (except arty): I want to keep a tier V TD, a tier V heavy, a tier V light tank and a tier V medium. My previous American medium tank crews have been moved up the line, and are currently sitting in the T 20, the M26 Pershing (for a while) and in the T54E1.
I am hesitant to playing the M4 Sherman without sixth sense, since it’s aim time with the derp gun is quite long, but I have no commander with sixth sense to put in the tank…

Here is what I can do if I’m willing to spend the gold: Continue reading

Being patient or rush through the tiers?

A lot of players are eager to play higher tier tanks. And so am I. But! I don’t like to play higher tier tanks with a bad crew. I am quite obsessed with crew experience, as I have written about here and here.

I have always enjoyed playing tank destroyers, so I have only recently started grinding the Japanese heavy tank line. At  the moment I am at tier…… III….., playing the Type 91 Heavy. Which isn’t a heavy tank at all, besides being slow. It has no armor and when I meet tier VI tanks, it is a mixed blessing. But the gun is very good. So when you play it according to it’s weaknesses, being slow and having no armor, you can do quite well.

I have a 64% win rate in the Type 91, and I have a WN8 of 1,906 in it.

My ambition is to ace every tank I play before eventually selling those I will not keep. I aced the Type 91 in my ninth battle in it, while still having a terrible crew. Now I have decided to get sixth sense on it before moving on. That means I have to play a lot more battles in it.

Now, having played 25 battles, I still haven’t got all crew members to 100%. But I quite enjoy playing a bad tank now and then. I guess I still have to play 20 battles or so before getting sixth sense. But playing the tier VI and V heavy tanks with decent crews from the beginning will make those battles so much more enjoyable.

So, what is my message here? Quite simply: Even bad tanks can be fun, and skipping to higher tiers with bad crews in your tank can be much worse than having to put up with the Type 91 Heavy. So be patient. And have fun while you wait…